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AI Insights · Timothy · January 2022

Top 5 Entertainment Mascot Games Performance in Middle East Q4 2021

Explore the performance trends of the top 5 entertainment mascot games in the Middle East during the fourth quarter of 2021, including weekly downloads, revenue, and active users.

Top 5 Entertainment Mascot Games Performance in Middle East Q4 2021

The fourth quarter of 2021 showcased interesting trends for the top 5 entertainment mascot games in the Middle East, as captured by Sensor Tower. Below, we delve into the performance of each game, focusing on weekly downloads, revenue, and active users.

Sonic Dash: Fun Endless Runner from SEGA saw significant fluctuations. Weekly revenue peaked at around $1.2K in early October, followed by a consistent range between $750 and $1K throughout the quarter. Weekly downloads spiked to 41.8K in early November before stabilizing around the mid-20K range. Active users remained steady, averaging between 420K and 490K.

Crash Bandicoot: On the Run! by King experienced a notable decline in weekly revenue, starting from approximately $2K at the end of September and dropping to around $770 by early December, with a slight recovery to $1.4K by the end of December. Downloads showed a downward trend from 25.5K to about 11.9K, while active users fluctuated between 160K and 223K.

Hello Kitty Nail Salon from Budge Studios had a relatively stable performance. Weekly revenue ranged from $281 to $540, with a peak in early December. Downloads were consistent, averaging around 10K to 14K. Active users hovered between 51K and 60K throughout the quarter.

Sonic Forces: Run Battle Game, another title from SEGA, showed varying trends. Revenue peaked at $1.9K in late November, while downloads fluctuated, reaching a high of 15.4K in early November before stabilizing around 8K to 10K. Active users ranged from 35K to 50K, with a noticeable increase in November.

Minion Rush: Running game by Gameloft had a mixed quarter. Weekly revenue saw minor peaks, reaching $632 in late October, while downloads decreased from 13.7K at the end of September to about 5.6K by late December. Active users showed a downward trend, starting at 40.6K and ending at around 24.2K.

These insights, based on data from Sensor Tower, highlight the dynamic nature of the gaming market in the Middle East. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022